Senior 3D Artist
£Competitive + Bonus + Pension + Free Gym +27 days holiday
The role of the 3D Artist is to develop and perfect our rendered imagery to support the graphic communication of Dyson marketing materials for all media types, globally. This consists mainly of 3D photo-realistic stills and animations.
The role offers a good level of creative input, proactively leading on the development of your own work, whilst also working closely with Art Directors, Team Leaders and Head of Art, through key stages of image creation.
You will have a passionate interest in image making, with a driving desire to develop new CG techniques to further strengthen the Image team’s high quality and high output.
Dyson is growing. Fast. More products. New categories. More visual communications. We are a creative technology company with a global and iconic identity. Our mission is simple: We solve problems others ignore with exciting new technologies which defy convention.
As a member of the image team you will display a high level initiative and commitment to the team’s success. You will be flexible in your approach, with the ability to quickly adapt to change. We strongly promote a culture of knowledge sharing across the team, essential for skills development.
Take briefs from the imagery team producers and develop on brand creative solutions.
Contribute both creative and technical ideas to projects from initial concept through to final output.
Produce high quality, accurate imagery to the specification and timescales given.
Support the Imagery Team in delivering work for a broad range of media types in time and to budget.
Develop a strong working relationship with other creative teams.
Explore new avenues for development while pushing the boundaries of what can be achieved.
An in-depth knowledge of Autodesk Maya or similar and a good working knowledge of VRay.
Skills in polygon modelling of both mechanical and organic objects would be beneficial.
The ability to apply both procedural and bitmap surfacing techniques, and an understanding of UV and projection mapping. High end, physically plausible shader creation would also be beneficial.
An excellent understanding of how light behaves in real world conditions, to facilitate the production of high-end photorealistic imagery.
Excellent skills in key-frame animation and ideally some VFX experience.
Ideally you will have skills in preparing and using rendered output for post-production using Nuke
and/or Adobe After Effects.
Good retouch skills with a thorough understanding of Adobe Photoshop and RGB to CMYK workflows.
An excellent eye for colour is compulsory.